Coding in Unity: Introduction to Shaders

  • Course provided by Udemy
  • Study type: Online
  • Starts: Anytime
  • Price: See latest price on Udemy
Udemy

Course Description

Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019.


Learn and Understand Shaders with this Unity Course.


  • Learn about the different properties of a mesh that can be accessed and changed via a shader.

  • Write your own vertex and fragment, and surface shaders.

  • Create your own image effects.

  • Write custom lighting models.

  • Understand ShaderLab and CG/HLSL.


Make your game look unique using shaders.

In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect.

A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game.

By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way.

This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders.

I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects.

For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course.


Who this course is for:

  • Intermediate level Unity developers who want to learn how to code their own shaders from scratch.
  • People with no shader coding experience.
  • This course is not for people new to Unity or C#.
  • This course is not for people wanting to learn Unity's Shader Graph.
  • People wanting to create their own shaders for Unity's built-in Render Pipeline.

Instructor

Indie/Freelance Game Developer
  • 4.4 Instructor Rating
  • 882 Reviews
  • 5,999 Students
  • 3 Courses

I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information.

I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs!

My Udemy courses are aimed at those learning game development - whether that's coding or game design.

Expected Outcomes

  1. Program surface shaders - Unity's approach to making it easier to write lit shaders. Code lower level fragment and vertex shaders. Program post-processing images effects. Use your new knowledge to create your own, unique shaders and game feel. Understand Unity's ShaderLab and CG/HLSL. Write your own shaders for Unity's built-in Render Pipeline. Create your own custom lighting Course content 10 sections • 60 lectures • 3h 20m total length Expand all sections Introduction 6 lectures • 15min Introduction to Meshes Preview 04:05 Vertex and Fragment Shaders Preview 02:47 Surface Shaders 02:22 Image Effects 01:45 Unity's In-built Shaders and HLSL Functions 02:53 The Render Pipeline and Unity's Shader Graph 00:52 Shader Outline 10 lectures • 41min Structure: Properties, Subshaders and Passes 03:00 Pragma Directives 03:17 Properties 08:04 Tags 02:26 Blender 00:11 A Simple Surface Shader Preview 05:02 A Simple Vertex and Fragment Shader 07:19 Coordinate Systems 01:33 Unity's Lighting Models 08:34 Ordering 02:02 Full Surface Shader 6 lectures • 24min Adding a Texture Preview 04:06 Adding a Normal Map 04:48 Adding Occlusion + Assignment 02:13 Making it Metallic 04:02 Making it Emissive + Assignment 05:20 Emissive Custom Shader GUI 03:44 Surface Shader Quiz 3 questions Inverted Image Effect 5 lectures • 9min Overview Preview 01:24 Blit 01:04 Culling and Depth Testing 02:15 The Invert Shader 01:58 The C# Blit Script 02:07 Image Effects 8 lectures • 36min Fade to Black + Assignment 05:00 Lerp Desmos Link 00:06 Fade to Colour Using Lerp 04:05 Desaturation + Assignment 03:23 Parametric Equation Desmos Link 00:06 Rolling Distortion: Using _Time and Parametric Equations 10:38 Textured Distortion 07:10 Chromatic Aberration + Assignment 05:35 Custom Lighting Models 4 lectures • 18min The Dot Product 01:46 A Simple Lambert Model 05:11 Cel Shading 04:07 Adding Lighting to a Vertex and Fragment Shader 06:54 Swaying Plant Sprites 7 lectures • 23min A Static Sprite Shader 02:52 Blend and Adding Transparency 06:13 Step Desmos Link 00:06 Step 00:58 Adding the Vertex Function 06:11 Non-Directional Lights 01:29 Improving the Sway 04:45 Dissolve Surface Shader 8 lectures • 15min Overview 01:04 Clip 03:08 Dissolve Texture 02:59 Smoothstep Desmos Link 00:06 Smoothstep 00:57 Ramp Smoothstep Desmos Link 00:06 Adding the Ramp 03:57 The Ramp Contribution 03:02 A Triplanar Shader 5 lectures • 19min Introduction 02:27 A Simple Triplanar Shader 04:56 A Weighted Triplanar Shader 04:05 Adding a Top Texture 04:21 Improving With Noise + Assignment 03:18 Bonus 1 lecture • 1min Bonus Lecture: My Other Courses 00:25 Requirements You should have and know how to use Unity 5 - 2020 (the free version is fine). You should be able to program in C#. You should be familiar with basic mathematical functions like sin and cos, or be willing to learn about them. You need to have Blender installed as the downloadable materials contain .blend files. Description Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019. Learn and Understand Shaders with this Unity Course. Learn about the different properties of a mesh that can be accessed and changed via a shader. Write your own vertex and fragment, and surface shaders. Create your own image effects. Write custom lighting models. Understand ShaderLab and CG/HLSL. Make your game look unique using shaders. In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect. A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game. By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way. This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders. I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects. For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course. Who this course is for: Intermediate level Unity developers who want to learn how to code their own shaders from scratch. People with no shader coding experience. This course is not for people new to Unity or C#. This course is not for people wanting to learn Unity's Shader Graph. People wanting to create their own shaders for Unity's built-in Render Pipeline. Show more Show less Instructor Jenny Hide Indie/Freelance Game Developer 4.4 Instructor Rating 882 Reviews 5,999 Students 3 Courses I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information. I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs! My Udemy courses are aimed at those learning game development - whether that's coding or game design. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'677881418e9b69ed',m:'3bf8f3842806834750b7ee9ea20e71dddadd6110-1627752106-1800-Afd5w5/WyD9yWVqW52XMa5DkW4ZaP7zoLcS345pS1WdRxXknf6w71VAQuk7PGslcelSjtHERKL3t3fJQh+4l0TgHq4olYgUBBPBYaTTK2+us7YWJOc9trvSY6R6y3jlQXK7hqWVdWFGgv1omDKasPum86EU6yHXytoEKbkANo873QFMXJoiv10Zt5fL7lZNQHA==',s:[0xfc920cb859,0x319e7887f1],}})();
  2. Code lower level fragment and vertex shaders. Program post-processing images effects. Use your new knowledge to create your own, unique shaders and game feel. Understand Unity's ShaderLab and CG/HLSL. Write your own shaders for Unity's built-in Render Pipeline. Create your own custom lighting Course content 10 sections • 60 lectures • 3h 20m total length Expand all sections Introduction 6 lectures • 15min Introduction to Meshes Preview 04:05 Vertex and Fragment Shaders Preview 02:47 Surface Shaders 02:22 Image Effects 01:45 Unity's In-built Shaders and HLSL Functions 02:53 The Render Pipeline and Unity's Shader Graph 00:52 Shader Outline 10 lectures • 41min Structure: Properties, Subshaders and Passes 03:00 Pragma Directives 03:17 Properties 08:04 Tags 02:26 Blender 00:11 A Simple Surface Shader Preview 05:02 A Simple Vertex and Fragment Shader 07:19 Coordinate Systems 01:33 Unity's Lighting Models 08:34 Ordering 02:02 Full Surface Shader 6 lectures • 24min Adding a Texture Preview 04:06 Adding a Normal Map 04:48 Adding Occlusion + Assignment 02:13 Making it Metallic 04:02 Making it Emissive + Assignment 05:20 Emissive Custom Shader GUI 03:44 Surface Shader Quiz 3 questions Inverted Image Effect 5 lectures • 9min Overview Preview 01:24 Blit 01:04 Culling and Depth Testing 02:15 The Invert Shader 01:58 The C# Blit Script 02:07 Image Effects 8 lectures • 36min Fade to Black + Assignment 05:00 Lerp Desmos Link 00:06 Fade to Colour Using Lerp 04:05 Desaturation + Assignment 03:23 Parametric Equation Desmos Link 00:06 Rolling Distortion: Using _Time and Parametric Equations 10:38 Textured Distortion 07:10 Chromatic Aberration + Assignment 05:35 Custom Lighting Models 4 lectures • 18min The Dot Product 01:46 A Simple Lambert Model 05:11 Cel Shading 04:07 Adding Lighting to a Vertex and Fragment Shader 06:54 Swaying Plant Sprites 7 lectures • 23min A Static Sprite Shader 02:52 Blend and Adding Transparency 06:13 Step Desmos Link 00:06 Step 00:58 Adding the Vertex Function 06:11 Non-Directional Lights 01:29 Improving the Sway 04:45 Dissolve Surface Shader 8 lectures • 15min Overview 01:04 Clip 03:08 Dissolve Texture 02:59 Smoothstep Desmos Link 00:06 Smoothstep 00:57 Ramp Smoothstep Desmos Link 00:06 Adding the Ramp 03:57 The Ramp Contribution 03:02 A Triplanar Shader 5 lectures • 19min Introduction 02:27 A Simple Triplanar Shader 04:56 A Weighted Triplanar Shader 04:05 Adding a Top Texture 04:21 Improving With Noise + Assignment 03:18 Bonus 1 lecture • 1min Bonus Lecture: My Other Courses 00:25 Requirements You should have and know how to use Unity 5 - 2020 (the free version is fine). You should be able to program in C#. You should be familiar with basic mathematical functions like sin and cos, or be willing to learn about them. You need to have Blender installed as the downloadable materials contain .blend files. Description Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019. Learn and Understand Shaders with this Unity Course. Learn about the different properties of a mesh that can be accessed and changed via a shader. Write your own vertex and fragment, and surface shaders. Create your own image effects. Write custom lighting models. Understand ShaderLab and CG/HLSL. Make your game look unique using shaders. In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect. A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game. By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way. This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders. I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects. For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course. Who this course is for: Intermediate level Unity developers who want to learn how to code their own shaders from scratch. People with no shader coding experience. This course is not for people new to Unity or C#. This course is not for people wanting to learn Unity's Shader Graph. People wanting to create their own shaders for Unity's built-in Render Pipeline. Show more Show less Instructor Jenny Hide Indie/Freelance Game Developer 4.4 Instructor Rating 882 Reviews 5,999 Students 3 Courses I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information. I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs! My Udemy courses are aimed at those learning game development - whether that's coding or game design. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'677881418e9b69ed',m:'3bf8f3842806834750b7ee9ea20e71dddadd6110-1627752106-1800-Afd5w5/WyD9yWVqW52XMa5DkW4ZaP7zoLcS345pS1WdRxXknf6w71VAQuk7PGslcelSjtHERKL3t3fJQh+4l0TgHq4olYgUBBPBYaTTK2+us7YWJOc9trvSY6R6y3jlQXK7hqWVdWFGgv1omDKasPum86EU6yHXytoEKbkANo873QFMXJoiv10Zt5fL7lZNQHA==',s:[0xfc920cb859,0x319e7887f1],}})();
  3. Program post-processing images effects. Use your new knowledge to create your own, unique shaders and game feel. Understand Unity's ShaderLab and CG/HLSL. Write your own shaders for Unity's built-in Render Pipeline. Create your own custom lighting Course content 10 sections • 60 lectures • 3h 20m total length Expand all sections Introduction 6 lectures • 15min Introduction to Meshes Preview 04:05 Vertex and Fragment Shaders Preview 02:47 Surface Shaders 02:22 Image Effects 01:45 Unity's In-built Shaders and HLSL Functions 02:53 The Render Pipeline and Unity's Shader Graph 00:52 Shader Outline 10 lectures • 41min Structure: Properties, Subshaders and Passes 03:00 Pragma Directives 03:17 Properties 08:04 Tags 02:26 Blender 00:11 A Simple Surface Shader Preview 05:02 A Simple Vertex and Fragment Shader 07:19 Coordinate Systems 01:33 Unity's Lighting Models 08:34 Ordering 02:02 Full Surface Shader 6 lectures • 24min Adding a Texture Preview 04:06 Adding a Normal Map 04:48 Adding Occlusion + Assignment 02:13 Making it Metallic 04:02 Making it Emissive + Assignment 05:20 Emissive Custom Shader GUI 03:44 Surface Shader Quiz 3 questions Inverted Image Effect 5 lectures • 9min Overview Preview 01:24 Blit 01:04 Culling and Depth Testing 02:15 The Invert Shader 01:58 The C# Blit Script 02:07 Image Effects 8 lectures • 36min Fade to Black + Assignment 05:00 Lerp Desmos Link 00:06 Fade to Colour Using Lerp 04:05 Desaturation + Assignment 03:23 Parametric Equation Desmos Link 00:06 Rolling Distortion: Using _Time and Parametric Equations 10:38 Textured Distortion 07:10 Chromatic Aberration + Assignment 05:35 Custom Lighting Models 4 lectures • 18min The Dot Product 01:46 A Simple Lambert Model 05:11 Cel Shading 04:07 Adding Lighting to a Vertex and Fragment Shader 06:54 Swaying Plant Sprites 7 lectures • 23min A Static Sprite Shader 02:52 Blend and Adding Transparency 06:13 Step Desmos Link 00:06 Step 00:58 Adding the Vertex Function 06:11 Non-Directional Lights 01:29 Improving the Sway 04:45 Dissolve Surface Shader 8 lectures • 15min Overview 01:04 Clip 03:08 Dissolve Texture 02:59 Smoothstep Desmos Link 00:06 Smoothstep 00:57 Ramp Smoothstep Desmos Link 00:06 Adding the Ramp 03:57 The Ramp Contribution 03:02 A Triplanar Shader 5 lectures • 19min Introduction 02:27 A Simple Triplanar Shader 04:56 A Weighted Triplanar Shader 04:05 Adding a Top Texture 04:21 Improving With Noise + Assignment 03:18 Bonus 1 lecture • 1min Bonus Lecture: My Other Courses 00:25 Requirements You should have and know how to use Unity 5 - 2020 (the free version is fine). You should be able to program in C#. You should be familiar with basic mathematical functions like sin and cos, or be willing to learn about them. You need to have Blender installed as the downloadable materials contain .blend files. Description Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019. Learn and Understand Shaders with this Unity Course. Learn about the different properties of a mesh that can be accessed and changed via a shader. Write your own vertex and fragment, and surface shaders. Create your own image effects. Write custom lighting models. Understand ShaderLab and CG/HLSL. Make your game look unique using shaders. In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect. A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game. By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way. This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders. I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects. For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course. Who this course is for: Intermediate level Unity developers who want to learn how to code their own shaders from scratch. People with no shader coding experience. This course is not for people new to Unity or C#. This course is not for people wanting to learn Unity's Shader Graph. People wanting to create their own shaders for Unity's built-in Render Pipeline. Show more Show less Instructor Jenny Hide Indie/Freelance Game Developer 4.4 Instructor Rating 882 Reviews 5,999 Students 3 Courses I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information. I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs! My Udemy courses are aimed at those learning game development - whether that's coding or game design. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'677881418e9b69ed',m:'3bf8f3842806834750b7ee9ea20e71dddadd6110-1627752106-1800-Afd5w5/WyD9yWVqW52XMa5DkW4ZaP7zoLcS345pS1WdRxXknf6w71VAQuk7PGslcelSjtHERKL3t3fJQh+4l0TgHq4olYgUBBPBYaTTK2+us7YWJOc9trvSY6R6y3jlQXK7hqWVdWFGgv1omDKasPum86EU6yHXytoEKbkANo873QFMXJoiv10Zt5fL7lZNQHA==',s:[0xfc920cb859,0x319e7887f1],}})();
  4. Use your new knowledge to create your own, unique shaders and game feel. Understand Unity's ShaderLab and CG/HLSL. Write your own shaders for Unity's built-in Render Pipeline. Create your own custom lighting Course content 10 sections • 60 lectures • 3h 20m total length Expand all sections Introduction 6 lectures • 15min Introduction to Meshes Preview 04:05 Vertex and Fragment Shaders Preview 02:47 Surface Shaders 02:22 Image Effects 01:45 Unity's In-built Shaders and HLSL Functions 02:53 The Render Pipeline and Unity's Shader Graph 00:52 Shader Outline 10 lectures • 41min Structure: Properties, Subshaders and Passes 03:00 Pragma Directives 03:17 Properties 08:04 Tags 02:26 Blender 00:11 A Simple Surface Shader Preview 05:02 A Simple Vertex and Fragment Shader 07:19 Coordinate Systems 01:33 Unity's Lighting Models 08:34 Ordering 02:02 Full Surface Shader 6 lectures • 24min Adding a Texture Preview 04:06 Adding a Normal Map 04:48 Adding Occlusion + Assignment 02:13 Making it Metallic 04:02 Making it Emissive + Assignment 05:20 Emissive Custom Shader GUI 03:44 Surface Shader Quiz 3 questions Inverted Image Effect 5 lectures • 9min Overview Preview 01:24 Blit 01:04 Culling and Depth Testing 02:15 The Invert Shader 01:58 The C# Blit Script 02:07 Image Effects 8 lectures • 36min Fade to Black + Assignment 05:00 Lerp Desmos Link 00:06 Fade to Colour Using Lerp 04:05 Desaturation + Assignment 03:23 Parametric Equation Desmos Link 00:06 Rolling Distortion: Using _Time and Parametric Equations 10:38 Textured Distortion 07:10 Chromatic Aberration + Assignment 05:35 Custom Lighting Models 4 lectures • 18min The Dot Product 01:46 A Simple Lambert Model 05:11 Cel Shading 04:07 Adding Lighting to a Vertex and Fragment Shader 06:54 Swaying Plant Sprites 7 lectures • 23min A Static Sprite Shader 02:52 Blend and Adding Transparency 06:13 Step Desmos Link 00:06 Step 00:58 Adding the Vertex Function 06:11 Non-Directional Lights 01:29 Improving the Sway 04:45 Dissolve Surface Shader 8 lectures • 15min Overview 01:04 Clip 03:08 Dissolve Texture 02:59 Smoothstep Desmos Link 00:06 Smoothstep 00:57 Ramp Smoothstep Desmos Link 00:06 Adding the Ramp 03:57 The Ramp Contribution 03:02 A Triplanar Shader 5 lectures • 19min Introduction 02:27 A Simple Triplanar Shader 04:56 A Weighted Triplanar Shader 04:05 Adding a Top Texture 04:21 Improving With Noise + Assignment 03:18 Bonus 1 lecture • 1min Bonus Lecture: My Other Courses 00:25 Requirements You should have and know how to use Unity 5 - 2020 (the free version is fine). You should be able to program in C#. You should be familiar with basic mathematical functions like sin and cos, or be willing to learn about them. You need to have Blender installed as the downloadable materials contain .blend files. Description Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019. Learn and Understand Shaders with this Unity Course. Learn about the different properties of a mesh that can be accessed and changed via a shader. Write your own vertex and fragment, and surface shaders. Create your own image effects. Write custom lighting models. Understand ShaderLab and CG/HLSL. Make your game look unique using shaders. In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect. A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game. By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way. This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders. I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects. For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course. Who this course is for: Intermediate level Unity developers who want to learn how to code their own shaders from scratch. People with no shader coding experience. This course is not for people new to Unity or C#. This course is not for people wanting to learn Unity's Shader Graph. People wanting to create their own shaders for Unity's built-in Render Pipeline. Show more Show less Instructor Jenny Hide Indie/Freelance Game Developer 4.4 Instructor Rating 882 Reviews 5,999 Students 3 Courses I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information. I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs! My Udemy courses are aimed at those learning game development - whether that's coding or game design. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'677881418e9b69ed',m:'3bf8f3842806834750b7ee9ea20e71dddadd6110-1627752106-1800-Afd5w5/WyD9yWVqW52XMa5DkW4ZaP7zoLcS345pS1WdRxXknf6w71VAQuk7PGslcelSjtHERKL3t3fJQh+4l0TgHq4olYgUBBPBYaTTK2+us7YWJOc9trvSY6R6y3jlQXK7hqWVdWFGgv1omDKasPum86EU6yHXytoEKbkANo873QFMXJoiv10Zt5fL7lZNQHA==',s:[0xfc920cb859,0x319e7887f1],}})();
  5. Understand Unity's ShaderLab and CG/HLSL. Write your own shaders for Unity's built-in Render Pipeline. Create your own custom lighting Course content 10 sections • 60 lectures • 3h 20m total length Expand all sections Introduction 6 lectures • 15min Introduction to Meshes Preview 04:05 Vertex and Fragment Shaders Preview 02:47 Surface Shaders 02:22 Image Effects 01:45 Unity's In-built Shaders and HLSL Functions 02:53 The Render Pipeline and Unity's Shader Graph 00:52 Shader Outline 10 lectures • 41min Structure: Properties, Subshaders and Passes 03:00 Pragma Directives 03:17 Properties 08:04 Tags 02:26 Blender 00:11 A Simple Surface Shader Preview 05:02 A Simple Vertex and Fragment Shader 07:19 Coordinate Systems 01:33 Unity's Lighting Models 08:34 Ordering 02:02 Full Surface Shader 6 lectures • 24min Adding a Texture Preview 04:06 Adding a Normal Map 04:48 Adding Occlusion + Assignment 02:13 Making it Metallic 04:02 Making it Emissive + Assignment 05:20 Emissive Custom Shader GUI 03:44 Surface Shader Quiz 3 questions Inverted Image Effect 5 lectures • 9min Overview Preview 01:24 Blit 01:04 Culling and Depth Testing 02:15 The Invert Shader 01:58 The C# Blit Script 02:07 Image Effects 8 lectures • 36min Fade to Black + Assignment 05:00 Lerp Desmos Link 00:06 Fade to Colour Using Lerp 04:05 Desaturation + Assignment 03:23 Parametric Equation Desmos Link 00:06 Rolling Distortion: Using _Time and Parametric Equations 10:38 Textured Distortion 07:10 Chromatic Aberration + Assignment 05:35 Custom Lighting Models 4 lectures • 18min The Dot Product 01:46 A Simple Lambert Model 05:11 Cel Shading 04:07 Adding Lighting to a Vertex and Fragment Shader 06:54 Swaying Plant Sprites 7 lectures • 23min A Static Sprite Shader 02:52 Blend and Adding Transparency 06:13 Step Desmos Link 00:06 Step 00:58 Adding the Vertex Function 06:11 Non-Directional Lights 01:29 Improving the Sway 04:45 Dissolve Surface Shader 8 lectures • 15min Overview 01:04 Clip 03:08 Dissolve Texture 02:59 Smoothstep Desmos Link 00:06 Smoothstep 00:57 Ramp Smoothstep Desmos Link 00:06 Adding the Ramp 03:57 The Ramp Contribution 03:02 A Triplanar Shader 5 lectures • 19min Introduction 02:27 A Simple Triplanar Shader 04:56 A Weighted Triplanar Shader 04:05 Adding a Top Texture 04:21 Improving With Noise + Assignment 03:18 Bonus 1 lecture • 1min Bonus Lecture: My Other Courses 00:25 Requirements You should have and know how to use Unity 5 - 2020 (the free version is fine). You should be able to program in C#. You should be familiar with basic mathematical functions like sin and cos, or be willing to learn about them. You need to have Blender installed as the downloadable materials contain .blend files. Description Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019. Learn and Understand Shaders with this Unity Course. Learn about the different properties of a mesh that can be accessed and changed via a shader. Write your own vertex and fragment, and surface shaders. Create your own image effects. Write custom lighting models. Understand ShaderLab and CG/HLSL. Make your game look unique using shaders. In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect. A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game. By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way. This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders. I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects. For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course. Who this course is for: Intermediate level Unity developers who want to learn how to code their own shaders from scratch. People with no shader coding experience. This course is not for people new to Unity or C#. This course is not for people wanting to learn Unity's Shader Graph. People wanting to create their own shaders for Unity's built-in Render Pipeline. Show more Show less Instructor Jenny Hide Indie/Freelance Game Developer 4.4 Instructor Rating 882 Reviews 5,999 Students 3 Courses I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information. I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs! My Udemy courses are aimed at those learning game development - whether that's coding or game design. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'677881418e9b69ed',m:'3bf8f3842806834750b7ee9ea20e71dddadd6110-1627752106-1800-Afd5w5/WyD9yWVqW52XMa5DkW4ZaP7zoLcS345pS1WdRxXknf6w71VAQuk7PGslcelSjtHERKL3t3fJQh+4l0TgHq4olYgUBBPBYaTTK2+us7YWJOc9trvSY6R6y3jlQXK7hqWVdWFGgv1omDKasPum86EU6yHXytoEKbkANo873QFMXJoiv10Zt5fL7lZNQHA==',s:[0xfc920cb859,0x319e7887f1],}})();
  6. Write your own shaders for Unity's built-in Render Pipeline. Create your own custom lighting Course content 10 sections • 60 lectures • 3h 20m total length Expand all sections Introduction 6 lectures • 15min Introduction to Meshes Preview 04:05 Vertex and Fragment Shaders Preview 02:47 Surface Shaders 02:22 Image Effects 01:45 Unity's In-built Shaders and HLSL Functions 02:53 The Render Pipeline and Unity's Shader Graph 00:52 Shader Outline 10 lectures • 41min Structure: Properties, Subshaders and Passes 03:00 Pragma Directives 03:17 Properties 08:04 Tags 02:26 Blender 00:11 A Simple Surface Shader Preview 05:02 A Simple Vertex and Fragment Shader 07:19 Coordinate Systems 01:33 Unity's Lighting Models 08:34 Ordering 02:02 Full Surface Shader 6 lectures • 24min Adding a Texture Preview 04:06 Adding a Normal Map 04:48 Adding Occlusion + Assignment 02:13 Making it Metallic 04:02 Making it Emissive + Assignment 05:20 Emissive Custom Shader GUI 03:44 Surface Shader Quiz 3 questions Inverted Image Effect 5 lectures • 9min Overview Preview 01:24 Blit 01:04 Culling and Depth Testing 02:15 The Invert Shader 01:58 The C# Blit Script 02:07 Image Effects 8 lectures • 36min Fade to Black + Assignment 05:00 Lerp Desmos Link 00:06 Fade to Colour Using Lerp 04:05 Desaturation + Assignment 03:23 Parametric Equation Desmos Link 00:06 Rolling Distortion: Using _Time and Parametric Equations 10:38 Textured Distortion 07:10 Chromatic Aberration + Assignment 05:35 Custom Lighting Models 4 lectures • 18min The Dot Product 01:46 A Simple Lambert Model 05:11 Cel Shading 04:07 Adding Lighting to a Vertex and Fragment Shader 06:54 Swaying Plant Sprites 7 lectures • 23min A Static Sprite Shader 02:52 Blend and Adding Transparency 06:13 Step Desmos Link 00:06 Step 00:58 Adding the Vertex Function 06:11 Non-Directional Lights 01:29 Improving the Sway 04:45 Dissolve Surface Shader 8 lectures • 15min Overview 01:04 Clip 03:08 Dissolve Texture 02:59 Smoothstep Desmos Link 00:06 Smoothstep 00:57 Ramp Smoothstep Desmos Link 00:06 Adding the Ramp 03:57 The Ramp Contribution 03:02 A Triplanar Shader 5 lectures • 19min Introduction 02:27 A Simple Triplanar Shader 04:56 A Weighted Triplanar Shader 04:05 Adding a Top Texture 04:21 Improving With Noise + Assignment 03:18 Bonus 1 lecture • 1min Bonus Lecture: My Other Courses 00:25 Requirements You should have and know how to use Unity 5 - 2020 (the free version is fine). You should be able to program in C#. You should be familiar with basic mathematical functions like sin and cos, or be willing to learn about them. You need to have Blender installed as the downloadable materials contain .blend files. Description Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019. Learn and Understand Shaders with this Unity Course. Learn about the different properties of a mesh that can be accessed and changed via a shader. Write your own vertex and fragment, and surface shaders. Create your own image effects. Write custom lighting models. Understand ShaderLab and CG/HLSL. Make your game look unique using shaders. In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect. A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game. By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way. This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders. I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects. For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course. Who this course is for: Intermediate level Unity developers who want to learn how to code their own shaders from scratch. People with no shader coding experience. This course is not for people new to Unity or C#. This course is not for people wanting to learn Unity's Shader Graph. People wanting to create their own shaders for Unity's built-in Render Pipeline. Show more Show less Instructor Jenny Hide Indie/Freelance Game Developer 4.4 Instructor Rating 882 Reviews 5,999 Students 3 Courses I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information. I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs! My Udemy courses are aimed at those learning game development - whether that's coding or game design. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'677881418e9b69ed',m:'3bf8f3842806834750b7ee9ea20e71dddadd6110-1627752106-1800-Afd5w5/WyD9yWVqW52XMa5DkW4ZaP7zoLcS345pS1WdRxXknf6w71VAQuk7PGslcelSjtHERKL3t3fJQh+4l0TgHq4olYgUBBPBYaTTK2+us7YWJOc9trvSY6R6y3jlQXK7hqWVdWFGgv1omDKasPum86EU6yHXytoEKbkANo873QFMXJoiv10Zt5fL7lZNQHA==',s:[0xfc920cb859,0x319e7887f1],}})();
  7. Create your own custom lighting Course content 10 sections • 60 lectures • 3h 20m total length Expand all sections Introduction 6 lectures • 15min Introduction to Meshes Preview 04:05 Vertex and Fragment Shaders Preview 02:47 Surface Shaders 02:22 Image Effects 01:45 Unity's In-built Shaders and HLSL Functions 02:53 The Render Pipeline and Unity's Shader Graph 00:52 Shader Outline 10 lectures • 41min Structure: Properties, Subshaders and Passes 03:00 Pragma Directives 03:17 Properties 08:04 Tags 02:26 Blender 00:11 A Simple Surface Shader Preview 05:02 A Simple Vertex and Fragment Shader 07:19 Coordinate Systems 01:33 Unity's Lighting Models 08:34 Ordering 02:02 Full Surface Shader 6 lectures • 24min Adding a Texture Preview 04:06 Adding a Normal Map 04:48 Adding Occlusion + Assignment 02:13 Making it Metallic 04:02 Making it Emissive + Assignment 05:20 Emissive Custom Shader GUI 03:44 Surface Shader Quiz 3 questions Inverted Image Effect 5 lectures • 9min Overview Preview 01:24 Blit 01:04 Culling and Depth Testing 02:15 The Invert Shader 01:58 The C# Blit Script 02:07 Image Effects 8 lectures • 36min Fade to Black + Assignment 05:00 Lerp Desmos Link 00:06 Fade to Colour Using Lerp 04:05 Desaturation + Assignment 03:23 Parametric Equation Desmos Link 00:06 Rolling Distortion: Using _Time and Parametric Equations 10:38 Textured Distortion 07:10 Chromatic Aberration + Assignment 05:35 Custom Lighting Models 4 lectures • 18min The Dot Product 01:46 A Simple Lambert Model 05:11 Cel Shading 04:07 Adding Lighting to a Vertex and Fragment Shader 06:54 Swaying Plant Sprites 7 lectures • 23min A Static Sprite Shader 02:52 Blend and Adding Transparency 06:13 Step Desmos Link 00:06 Step 00:58 Adding the Vertex Function 06:11 Non-Directional Lights 01:29 Improving the Sway 04:45 Dissolve Surface Shader 8 lectures • 15min Overview 01:04 Clip 03:08 Dissolve Texture 02:59 Smoothstep Desmos Link 00:06 Smoothstep 00:57 Ramp Smoothstep Desmos Link 00:06 Adding the Ramp 03:57 The Ramp Contribution 03:02 A Triplanar Shader 5 lectures • 19min Introduction 02:27 A Simple Triplanar Shader 04:56 A Weighted Triplanar Shader 04:05 Adding a Top Texture 04:21 Improving With Noise + Assignment 03:18 Bonus 1 lecture • 1min Bonus Lecture: My Other Courses 00:25 Requirements You should have and know how to use Unity 5 - 2020 (the free version is fine). You should be able to program in C#. You should be familiar with basic mathematical functions like sin and cos, or be willing to learn about them. You need to have Blender installed as the downloadable materials contain .blend files. Description Learn the basic concepts and language you will need to program your own shaders and image effects for Unity's built-in render pipeline, for Unity 5.6 to 2019. Learn and Understand Shaders with this Unity Course. Learn about the different properties of a mesh that can be accessed and changed via a shader. Write your own vertex and fragment, and surface shaders. Create your own image effects. Write custom lighting models. Understand ShaderLab and CG/HLSL. Make your game look unique using shaders. In this course, you will learn the basics of programming shaders, from simple colour changes to whole screen image effects. We'll go through the different types of shader, Unity's quirks and in-built functions, and the different bits of code that make up a shader, before writing a full surface shader with a texture, normal map, metallic and emissive effects. We'll also look at writing a custom inspector for your shader. Once we've covered these basics, we'll look at creating an number of image effects, custom lighting models including cel shading, a sprite shader with a sway effect, and a dissolve effect. A common criticism of Unity is that games made with the engine all have a similar look. Combat this by writing your own shaders rather than relying on Unity's inbuilt ones - learn how to improve the look and feel of your game. By the end of this course, you will understand the basics of shader coding and will be able to create your own shaders. Source code is included to help you on your way. This course is designed for people who can already use Unity and can program in C#, but who have no previous experience of programming shaders. I present examples of increasing difficulty for each type of shader (surface, vertex/fragment and image effect) designed to help you to understand how shaders work so that you can be confident in creating your own effects. For extra support, you can ask questions in the Q&A section, and I’ve provided the completed code examples for download in each Section. You’ll receive a certificate of completion once you finish the course. Who this course is for: Intermediate level Unity developers who want to learn how to code their own shaders from scratch. People with no shader coding experience. This course is not for people new to Unity or C#. This course is not for people wanting to learn Unity's Shader Graph. People wanting to create their own shaders for Unity's built-in Render Pipeline. Show more Show less Instructor Jenny Hide Indie/Freelance Game Developer 4.4 Instructor Rating 882 Reviews 5,999 Students 3 Courses I'm Jenny, a freelance and indie game developer with over 6 years of professional programming experience. I have a Masters degree in Physics with Astrophysics and a PhD in Quantum Information. I've released a number of games and enjoy teaching and sharing the knowledge I've gained. I've worked with General Interactive Co. to code and design a winemaking tycoon game called Terroir and a mystery/adventure/management game called Chinatown Detective Agency. I'm also making Cultivate: Before Time, a farming meets mystery game with time travel and dinosaurs! My Udemy courses are aimed at those learning game development - whether that's coding or game design. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'677881418e9b69ed',m:'3bf8f3842806834750b7ee9ea20e71dddadd6110-1627752106-1800-Afd5w5/WyD9yWVqW52XMa5DkW4ZaP7zoLcS345pS1WdRxXknf6w71VAQuk7PGslcelSjtHERKL3t3fJQh+4l0TgHq4olYgUBBPBYaTTK2+us7YWJOc9trvSY6R6y3jlQXK7hqWVdWFGgv1omDKasPum86EU6yHXytoEKbkANo873QFMXJoiv10Zt5fL7lZNQHA==',s:[0xfc920cb859,0x319e7887f1],}})();