Create a 3D Game using SceneKit and Swift

  • Course provided by Udemy
  • Study type: Online
  • Starts: Anytime
  • Price: See latest price on Udemy
Udemy

Course Description

Do you want to create your own iOS 3D game?

You don't know where to start?

Are you ready to jump right into the exciting world of SceneKit?

If YES this course is for you!

What's the course about and how is it structured?

This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift.

In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems.

The course covers :

Learn how to:

  • Load 3D models to your project
  • Control characters using a D-Pad
  • Control camera
  • Manage character's altitude to climb stairs
  • Use various animations
  • Use SpriteKit as SceneKit's overlay
  • Detect collisions
  • Stop character movement when hit walls
  • Math functions that can be used to any game or application
  • Make enemies detect and follow the character
  • Battle with enemies (do and take damage)


Materials

The course consists of :

4 hours of video lectures with code from scratch

Xcode files for download

This course can be completed in a couple of weeks.

Why to follow this course?

If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you!

If you want to learn how how game logic works this course is for you!

If you want to learn how to move - rotate a game character If you want to learn how

If you want to learn about collisions If you want to learn

Who can follow this course ?

This course is meant for advanced Swift developers.

Basics of Swift language is not covered.

How to create 3D game assets is not covered, all game assets are created from Game Assets Designers.

Copyright © Valsamis Elmaliotis 2018

Who this course is for:

  • This course is meant for developers how like to create 3D iOS games using SceneKit framework

Instructor

iOS Developer
  • 4.1 Instructor Rating
  • 227 Reviews
  • 5,998 Students
  • 7 Courses

I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began!

Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun!

Happy Coding!

Expected Outcomes

  1. Learn how to load 3D models to an iOS project Learn how to move a hero using a D-Pad Learn how to control camera Learn how to make a hero climb stairs Learn how to use Animations Learn how to use Actions Learn how to detect Collisions Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'6778b21fedd6071a',m:'d7961693f090c92a7db41e4e43c75f027b51c7ff-1627754108-1800-AavXJkS+afMog+iWYEuYIEjNdssuMNRmQ6dn0r+slzj+Vc9HbsULYh6tW/xerTLwuu0aeiiB3JfsTBJWEQqOnZON3T5SWxqHHxeSSF/KNwnbEc1KFs0Buyd8TqwFqj8nXkh5ZY/6a0rVF06EbjsFpXFyLic9hE1Nuljz6CMYp9C2OpTehcaK966N5izmLGIKdQ==',s:[0xa39a9a5c76,0x319e7887f1],}})();
  2. Learn how to move a hero using a D-Pad Learn how to control camera Learn how to make a hero climb stairs Learn how to use Animations Learn how to use Actions Learn how to detect Collisions Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'6778b21fedd6071a',m:'d7961693f090c92a7db41e4e43c75f027b51c7ff-1627754108-1800-AavXJkS+afMog+iWYEuYIEjNdssuMNRmQ6dn0r+slzj+Vc9HbsULYh6tW/xerTLwuu0aeiiB3JfsTBJWEQqOnZON3T5SWxqHHxeSSF/KNwnbEc1KFs0Buyd8TqwFqj8nXkh5ZY/6a0rVF06EbjsFpXFyLic9hE1Nuljz6CMYp9C2OpTehcaK966N5izmLGIKdQ==',s:[0xa39a9a5c76,0x319e7887f1],}})();
  3. Learn how to control camera Learn how to make a hero climb stairs Learn how to use Animations Learn how to use Actions Learn how to detect Collisions Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'6778b21fedd6071a',m:'d7961693f090c92a7db41e4e43c75f027b51c7ff-1627754108-1800-AavXJkS+afMog+iWYEuYIEjNdssuMNRmQ6dn0r+slzj+Vc9HbsULYh6tW/xerTLwuu0aeiiB3JfsTBJWEQqOnZON3T5SWxqHHxeSSF/KNwnbEc1KFs0Buyd8TqwFqj8nXkh5ZY/6a0rVF06EbjsFpXFyLic9hE1Nuljz6CMYp9C2OpTehcaK966N5izmLGIKdQ==',s:[0xa39a9a5c76,0x319e7887f1],}})();
  4. Learn how to make a hero climb stairs Learn how to use Animations Learn how to use Actions Learn how to detect Collisions Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? '' : 'checked'; var radios = document.querySelectorAll('[name="' + input.dataset.name + '"]'); for (var i = 0; i (function(){window['__CF$cv$params']={r:'6778b21fedd6071a',m:'d7961693f090c92a7db41e4e43c75f027b51c7ff-1627754108-1800-AavXJkS+afMog+iWYEuYIEjNdssuMNRmQ6dn0r+slzj+Vc9HbsULYh6tW/xerTLwuu0aeiiB3JfsTBJWEQqOnZON3T5SWxqHHxeSSF/KNwnbEc1KFs0Buyd8TqwFqj8nXkh5ZY/6a0rVF06EbjsFpXFyLic9hE1Nuljz6CMYp9C2OpTehcaK966N5izmLGIKdQ==',s:[0xa39a9a5c76,0x319e7887f1],}})();
  5. Learn how to use Animations Learn how to use Actions Learn how to detect Collisions Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  6. Learn how to use Actions Learn how to detect Collisions Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  7. Learn how to detect Collisions Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  8. Learn the Game logic Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  9. Learn many math functions that will help them in any project Course content 12 sections • 42 lectures • 3h 40m total length Expand all sections Introduction 1 lecture • 1min Introduction Preview 01:06 ACT 1. Stage setup 3 lectures • 11min Read me first 00:04 First Steps 07:17 Load The Stage Preview 04:02 ACT 2. Controls UI 4 lectures • 15min Setup SpriteKit Overlay 03:48 Create The D-Pad 04:19 Create The Attack Button 03:56 Create The HP Bar 03:07 ACT 3. Player (setup and movement) 7 lectures • 42min Setup Player Scene 07:21 Load Animations 07:48 Handle Touches Preview 09:56 The Game Loop 05:37 Move The Player 06:07 Rotate The Player 02:56 Walk Animation 02:15 ACT 4. Camera 3 lectures • 15min Setup Camera Nodes 02:36 Handle Touches 08:16 Move The Camera Stick 03:38 ACT 5. Wall Collisions 2 lectures • 12min Collisions Setup 06:46 Setup Wall Collisions 05:10 ACT 6. Player (part 1) 3 lectures • 24min Player Collider 08:41 Stop Movement On Wall Collision 09:01 Manage Player Altitude 06:02 ACT 7. Golem (part 1) 10 lectures • 54min Setup Golem File 01:10 Setup Golem Scene 04:10 Load Animations 06:05 Display Golem To The Stage 05:53 Golem Distance From Player 07:40 Golem Movement 08:10 Golem Rotation 02:54 Golem Altitude 04:51 Golem Collider 06:40 Stop Golem Movement 06:08 ACT 8. Battle 3 lectures • 21min Golem Attack 07:20 Player Take Damage 04:44 Update Player HP 08:57 ACT 9. Player (part 2) 3 lectures • 20min Weapon Colider 08:10 Golem Collision With Weapon Collider 04:18 Player Attack 07:26 2 more sections Requirements A Mac Xcode installed (free from app store) An Apple Developer license is required for uploading an app to the App Store An Apple Developer license is required for running game in a mobile device Description Do you want to create your own iOS 3D game? You don't know where to start? Are you ready to jump right into the exciting world of SceneKit? If YES this course is for you! What's the course about and how is it structured? This course is the meant for advanced developers looking to create 3D games using SceneKit framework and Swift. In this course we will learn how use Scenekit to create a 3rd person game, how to control the hero character and how to battle with enemy golems. The course covers : Learn how to: Load 3D models to your project Control characters using a D-Pad Control camera Manage character's altitude to climb stairs Use various animations Use SpriteKit as SceneKit's overlay Detect collisions Stop character movement when hit walls Math functions that can be used to any game or application Make enemies detect and follow the character Battle with enemies (do and take damage) Materials The course consists of : 4 hours of video lectures with code from scratch Xcode files for download This course can be completed in a couple of weeks. Why to follow this course? If you want to create your own SceneKit game from scratch or use this code to upgrade your existing game this course is for you! If you want to learn how how game logic works this course is for you! If you want to learn how to move - rotate a game character If you want to learn how If you want to learn about collisions If you want to learn Who can follow this course ? This course is meant for advanced Swift developers. Basics of Swift language is not covered. How to create 3D game assets is not covered, all game assets are created from Game Assets Designers. Copyright © Valsamis Elmaliotis 2018 Who this course is for: This course is meant for developers how like to create 3D iOS games using SceneKit framework Show more Show less Instructor Valsamis Elmaliotis iOS Developer 4.1 Instructor Rating 227 Reviews 5,998 Students 7 Courses I'm Valsamis Elmaliotis, i live in Greece and i am 32 years old. I'm an iOS developer that has been focused on mobile app design and creation for over 5 years. Since child i loved computers and programming. I started developing in Delphi for Windows applications. In my first company as developer we developed logistics software. After that i asked to develop 4 websites so i start learning PHP - CSS - MySql. When i bought my first iPhone i loved iOS, so i said to my self i should start developing for this platform, and that is how i began! Since now i have 7 applications in the App Strore and i have developed over 15 more in the company i work. Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. After some time i had the experience to update my projects from Obj C to Swift, and now i will teach you some stuff with Xcode and Swift so you can make amazing applications and have fun! Happy Coding! Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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