Finish It! Motivation & Processes For Video Game Development

  • Course provided by Udemy
  • Study type: Online
  • Starts: Anytime
  • Price: See latest price on Udemy
Udemy

Course Description

If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning.

In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.

We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:

  • The Very Next Thing tecnhique

  • The Clear Your Cache technique

  • Your own personal approach to Finding Flow

  • The Work-Or-Dont-Work philosophy

  • The Work Breakdown Structure technique

  • The Accountability Buddy approach

  • And many more techniques for success

The goal of this course is very simple: Get you to Finish your project.

Some examples of projects that our students are working to finish are:

  • Video game project

  • App development project

  • Portfolio building project

  • Online course / study project

Looking for specific technical content? Check out our comprehensive range of game development courses.

The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

We hope you allow us to contribute to the completion of your project!

Come join us now, you won't be disappointed!

Who this course is for:

  • Anyone who could use some help and support to stay focused, motivated and productive while working on their project.

Expected Outcomes

  1. Specific strategies for finishing your technical and creative projects. Methods for identifying why you are getting blocked on your project and what to do about it. The What-Why-Who-How-When process for professionally completing projects. Agile development processes for planning, scheduling and completing tasks. Requirements You should have a game, an app or a course that you are either currently working on or plan to start. You want to be more efficient, productive or motivated when working on your creative or technical projects. Description If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is) . We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning . In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part. We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as: The Very Next Thing tecnhique The Clear Your Cache technique Your own personal approach to Finding Flow The Work-Or-Dont-Work philosophy The Work Breakdown Structure technique The Accountability Buddy approach And many more techniques for success The goal of this course is very simple: Get you to Finish your project. Some examples of projects that our students are working to finish are: Video game project App development project Portfolio building project Online course / study project Looking for specific technical content? Check out our comprehensive range of game development courses. The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project. The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines. You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed! Who this course is for: Anyone who could use some help and support to stay focused, motivated and productive while working on their project. Show more Show less Featured review Ahmed Assal 263 courses 33 reviews Rating: 5.0 out of 5 2 years ago An interesting course in which you learn some good skills that will help you in every goal you want to know. I know some of the advices seems intuitive , but sometimes you need someone to snap his finger infront of your eyes to make you notice things that will really help you achieve your goals . this is where this course comes in handy. totally worth the money. Show more Show less Course content 7 sections • 69 lectures • 7h 39m total length Expand all sections Your High Level Vision 15 lectures • 1hr 25min Section 1 Introduction Preview 04:21 Course Workbook 03:14 What Is Your Project? 10:11 Not A Waste Of Time 02:01 Why This Project? 11:09 Your Powerful Why 05:22 Should. Want. Have To. Preview 06:13 Sharing And Asking Questions 01:04 Role Models 08:39 How Will You Finish? 07:02 Changes And Gaps 08:24 The Toughest Question 02:54 Intention Vs. Commitment 03:14 Ballpark Milestones 09:12 Note On The Workbook 02:24 Getting Unblocked 16 lectures • 1hr 58min Section 2 Introduction 01:05 Why We Procrastinate 01:47 Clear Your Cache 15:03 Honest Assessment 05:11 Procrastination Pattern 07:11 VNT Technique 11:20 1 Minute Reminder #1 01:01 The 4-Letter Word Preview 09:59 Why Am I Blocked? 04:24 Who Can You Ask 20:15 Killing Distractions 13:46 Your Workflow 06:45 Work Or Don't Work 02:18 Finding Flow 10:40 Being Specific 05:09 Setting Good Objectives 02:23 Building Momentum 10 lectures • 1hr 4min Section 3 Introduction 01:45 Work Breakdown Structure Preview 08:43 Single Most Important 05:24 What Is Agile 08:15 User Stories 04:48 Skin In The Game 08:10 Accountability Buddy 06:43 Inputs Not Outputs 09:46 Change Your Environment 03:28 Make The Commitment 07:25 Building Habits 13 lectures • 1hr 46min Section 4 Introduction 03:02 Your MVP 06:30 Create Your Backlog 09:35 Event-Based Milestones 09:46 Committing To Inputs 03:45 Sharing Is Caring 05:55 Who To Share With 09:51 How To Share Projects 19:07 Negative Feedback 03:59 Iterate Not Zig Zag 08:21 Dealing With Scope Creep 06:58 Analysis Paralysis 10:04 Being Concrete 08:48 Getting Results 9 lectures • 1hr 11min Section 5 Introduction 02:05 A Quick Note... 01:37 What If We Ask What If 11:19 The Four Whys 07:23 Left Side / Right Side 07:25 Marathon Not Sprint 01:53 Manage Your Physiology 10:59 Marketing Your Product 08:51 When To Stop 19:57 Continuous Improvement 5 lectures • 14min Section 6 Introduction 04:00 Using Your Workbook 02:57 More To Come! 00:18 Being Driven 04:17 State Of Work 01:58 Continuing Your GameDev Journey 1 lecture • 1min BONUS LECTURE: Our Other Courses Preview 00:32 Instructors Rick Davidson Career Coach with 14+ years in the Video Game Industry 4.6 Instructor Rating 182,888 Reviews 813,158 Students 16 Courses Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category). As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees. Show more Show less GameDev.tv Team Learn to Make and Sell Games 4.6 Instructor Rating 246,203 Reviews 825,055 Students 24 Courses GameDev tv was created to help anyone learn how to develop, design and sell indie games . We have some of the best-selling and highest rating game development courses on Udemy. We have more than 600,000 students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them. GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  2. Methods for identifying why you are getting blocked on your project and what to do about it. The What-Why-Who-How-When process for professionally completing projects. Agile development processes for planning, scheduling and completing tasks. Requirements You should have a game, an app or a course that you are either currently working on or plan to start. You want to be more efficient, productive or motivated when working on your creative or technical projects. Description If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is) . We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning . In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part. We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as: The Very Next Thing tecnhique The Clear Your Cache technique Your own personal approach to Finding Flow The Work-Or-Dont-Work philosophy The Work Breakdown Structure technique The Accountability Buddy approach And many more techniques for success The goal of this course is very simple: Get you to Finish your project. Some examples of projects that our students are working to finish are: Video game project App development project Portfolio building project Online course / study project Looking for specific technical content? Check out our comprehensive range of game development courses. The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project. The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines. You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed! Who this course is for: Anyone who could use some help and support to stay focused, motivated and productive while working on their project. Show more Show less Featured review Ahmed Assal 263 courses 33 reviews Rating: 5.0 out of 5 2 years ago An interesting course in which you learn some good skills that will help you in every goal you want to know. I know some of the advices seems intuitive , but sometimes you need someone to snap his finger infront of your eyes to make you notice things that will really help you achieve your goals . this is where this course comes in handy. totally worth the money. Show more Show less Course content 7 sections • 69 lectures • 7h 39m total length Expand all sections Your High Level Vision 15 lectures • 1hr 25min Section 1 Introduction Preview 04:21 Course Workbook 03:14 What Is Your Project? 10:11 Not A Waste Of Time 02:01 Why This Project? 11:09 Your Powerful Why 05:22 Should. Want. Have To. Preview 06:13 Sharing And Asking Questions 01:04 Role Models 08:39 How Will You Finish? 07:02 Changes And Gaps 08:24 The Toughest Question 02:54 Intention Vs. Commitment 03:14 Ballpark Milestones 09:12 Note On The Workbook 02:24 Getting Unblocked 16 lectures • 1hr 58min Section 2 Introduction 01:05 Why We Procrastinate 01:47 Clear Your Cache 15:03 Honest Assessment 05:11 Procrastination Pattern 07:11 VNT Technique 11:20 1 Minute Reminder #1 01:01 The 4-Letter Word Preview 09:59 Why Am I Blocked? 04:24 Who Can You Ask 20:15 Killing Distractions 13:46 Your Workflow 06:45 Work Or Don't Work 02:18 Finding Flow 10:40 Being Specific 05:09 Setting Good Objectives 02:23 Building Momentum 10 lectures • 1hr 4min Section 3 Introduction 01:45 Work Breakdown Structure Preview 08:43 Single Most Important 05:24 What Is Agile 08:15 User Stories 04:48 Skin In The Game 08:10 Accountability Buddy 06:43 Inputs Not Outputs 09:46 Change Your Environment 03:28 Make The Commitment 07:25 Building Habits 13 lectures • 1hr 46min Section 4 Introduction 03:02 Your MVP 06:30 Create Your Backlog 09:35 Event-Based Milestones 09:46 Committing To Inputs 03:45 Sharing Is Caring 05:55 Who To Share With 09:51 How To Share Projects 19:07 Negative Feedback 03:59 Iterate Not Zig Zag 08:21 Dealing With Scope Creep 06:58 Analysis Paralysis 10:04 Being Concrete 08:48 Getting Results 9 lectures • 1hr 11min Section 5 Introduction 02:05 A Quick Note... 01:37 What If We Ask What If 11:19 The Four Whys 07:23 Left Side / Right Side 07:25 Marathon Not Sprint 01:53 Manage Your Physiology 10:59 Marketing Your Product 08:51 When To Stop 19:57 Continuous Improvement 5 lectures • 14min Section 6 Introduction 04:00 Using Your Workbook 02:57 More To Come! 00:18 Being Driven 04:17 State Of Work 01:58 Continuing Your GameDev Journey 1 lecture • 1min BONUS LECTURE: Our Other Courses Preview 00:32 Instructors Rick Davidson Career Coach with 14+ years in the Video Game Industry 4.6 Instructor Rating 182,888 Reviews 813,158 Students 16 Courses Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category). As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees. Show more Show less GameDev.tv Team Learn to Make and Sell Games 4.6 Instructor Rating 246,203 Reviews 825,055 Students 24 Courses GameDev tv was created to help anyone learn how to develop, design and sell indie games . We have some of the best-selling and highest rating game development courses on Udemy. We have more than 600,000 students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them. GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  3. The What-Why-Who-How-When process for professionally completing projects. Agile development processes for planning, scheduling and completing tasks. Requirements You should have a game, an app or a course that you are either currently working on or plan to start. You want to be more efficient, productive or motivated when working on your creative or technical projects. Description If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is) . We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning . In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part. We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as: The Very Next Thing tecnhique The Clear Your Cache technique Your own personal approach to Finding Flow The Work-Or-Dont-Work philosophy The Work Breakdown Structure technique The Accountability Buddy approach And many more techniques for success The goal of this course is very simple: Get you to Finish your project. Some examples of projects that our students are working to finish are: Video game project App development project Portfolio building project Online course / study project Looking for specific technical content? Check out our comprehensive range of game development courses. The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project. The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines. You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed! Who this course is for: Anyone who could use some help and support to stay focused, motivated and productive while working on their project. Show more Show less Featured review Ahmed Assal 263 courses 33 reviews Rating: 5.0 out of 5 2 years ago An interesting course in which you learn some good skills that will help you in every goal you want to know. I know some of the advices seems intuitive , but sometimes you need someone to snap his finger infront of your eyes to make you notice things that will really help you achieve your goals . this is where this course comes in handy. totally worth the money. Show more Show less Course content 7 sections • 69 lectures • 7h 39m total length Expand all sections Your High Level Vision 15 lectures • 1hr 25min Section 1 Introduction Preview 04:21 Course Workbook 03:14 What Is Your Project? 10:11 Not A Waste Of Time 02:01 Why This Project? 11:09 Your Powerful Why 05:22 Should. Want. Have To. Preview 06:13 Sharing And Asking Questions 01:04 Role Models 08:39 How Will You Finish? 07:02 Changes And Gaps 08:24 The Toughest Question 02:54 Intention Vs. Commitment 03:14 Ballpark Milestones 09:12 Note On The Workbook 02:24 Getting Unblocked 16 lectures • 1hr 58min Section 2 Introduction 01:05 Why We Procrastinate 01:47 Clear Your Cache 15:03 Honest Assessment 05:11 Procrastination Pattern 07:11 VNT Technique 11:20 1 Minute Reminder #1 01:01 The 4-Letter Word Preview 09:59 Why Am I Blocked? 04:24 Who Can You Ask 20:15 Killing Distractions 13:46 Your Workflow 06:45 Work Or Don't Work 02:18 Finding Flow 10:40 Being Specific 05:09 Setting Good Objectives 02:23 Building Momentum 10 lectures • 1hr 4min Section 3 Introduction 01:45 Work Breakdown Structure Preview 08:43 Single Most Important 05:24 What Is Agile 08:15 User Stories 04:48 Skin In The Game 08:10 Accountability Buddy 06:43 Inputs Not Outputs 09:46 Change Your Environment 03:28 Make The Commitment 07:25 Building Habits 13 lectures • 1hr 46min Section 4 Introduction 03:02 Your MVP 06:30 Create Your Backlog 09:35 Event-Based Milestones 09:46 Committing To Inputs 03:45 Sharing Is Caring 05:55 Who To Share With 09:51 How To Share Projects 19:07 Negative Feedback 03:59 Iterate Not Zig Zag 08:21 Dealing With Scope Creep 06:58 Analysis Paralysis 10:04 Being Concrete 08:48 Getting Results 9 lectures • 1hr 11min Section 5 Introduction 02:05 A Quick Note... 01:37 What If We Ask What If 11:19 The Four Whys 07:23 Left Side / Right Side 07:25 Marathon Not Sprint 01:53 Manage Your Physiology 10:59 Marketing Your Product 08:51 When To Stop 19:57 Continuous Improvement 5 lectures • 14min Section 6 Introduction 04:00 Using Your Workbook 02:57 More To Come! 00:18 Being Driven 04:17 State Of Work 01:58 Continuing Your GameDev Journey 1 lecture • 1min BONUS LECTURE: Our Other Courses Preview 00:32 Instructors Rick Davidson Career Coach with 14+ years in the Video Game Industry 4.6 Instructor Rating 182,888 Reviews 813,158 Students 16 Courses Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category). As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees. Show more Show less GameDev.tv Team Learn to Make and Sell Games 4.6 Instructor Rating 246,203 Reviews 825,055 Students 24 Courses GameDev tv was created to help anyone learn how to develop, design and sell indie games . We have some of the best-selling and highest rating game development courses on Udemy. We have more than 600,000 students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them. GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  4. Agile development processes for planning, scheduling and completing tasks. Requirements You should have a game, an app or a course that you are either currently working on or plan to start. You want to be more efficient, productive or motivated when working on your creative or technical projects. Description If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is) . We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning . In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part. We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as: The Very Next Thing tecnhique The Clear Your Cache technique Your own personal approach to Finding Flow The Work-Or-Dont-Work philosophy The Work Breakdown Structure technique The Accountability Buddy approach And many more techniques for success The goal of this course is very simple: Get you to Finish your project. Some examples of projects that our students are working to finish are: Video game project App development project Portfolio building project Online course / study project Looking for specific technical content? Check out our comprehensive range of game development courses. The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project. The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines. You might be working solo on your project, but you don't have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). We hope you allow us to contribute to the completion of your project! Come join us now, you won't be disappointed! Who this course is for: Anyone who could use some help and support to stay focused, motivated and productive while working on their project. Show more Show less Featured review Ahmed Assal 263 courses 33 reviews Rating: 5.0 out of 5 2 years ago An interesting course in which you learn some good skills that will help you in every goal you want to know. I know some of the advices seems intuitive , but sometimes you need someone to snap his finger infront of your eyes to make you notice things that will really help you achieve your goals . this is where this course comes in handy. totally worth the money. Show more Show less Course content 7 sections • 69 lectures • 7h 39m total length Expand all sections Your High Level Vision 15 lectures • 1hr 25min Section 1 Introduction Preview 04:21 Course Workbook 03:14 What Is Your Project? 10:11 Not A Waste Of Time 02:01 Why This Project? 11:09 Your Powerful Why 05:22 Should. Want. Have To. Preview 06:13 Sharing And Asking Questions 01:04 Role Models 08:39 How Will You Finish? 07:02 Changes And Gaps 08:24 The Toughest Question 02:54 Intention Vs. Commitment 03:14 Ballpark Milestones 09:12 Note On The Workbook 02:24 Getting Unblocked 16 lectures • 1hr 58min Section 2 Introduction 01:05 Why We Procrastinate 01:47 Clear Your Cache 15:03 Honest Assessment 05:11 Procrastination Pattern 07:11 VNT Technique 11:20 1 Minute Reminder #1 01:01 The 4-Letter Word Preview 09:59 Why Am I Blocked? 04:24 Who Can You Ask 20:15 Killing Distractions 13:46 Your Workflow 06:45 Work Or Don't Work 02:18 Finding Flow 10:40 Being Specific 05:09 Setting Good Objectives 02:23 Building Momentum 10 lectures • 1hr 4min Section 3 Introduction 01:45 Work Breakdown Structure Preview 08:43 Single Most Important 05:24 What Is Agile 08:15 User Stories 04:48 Skin In The Game 08:10 Accountability Buddy 06:43 Inputs Not Outputs 09:46 Change Your Environment 03:28 Make The Commitment 07:25 Building Habits 13 lectures • 1hr 46min Section 4 Introduction 03:02 Your MVP 06:30 Create Your Backlog 09:35 Event-Based Milestones 09:46 Committing To Inputs 03:45 Sharing Is Caring 05:55 Who To Share With 09:51 How To Share Projects 19:07 Negative Feedback 03:59 Iterate Not Zig Zag 08:21 Dealing With Scope Creep 06:58 Analysis Paralysis 10:04 Being Concrete 08:48 Getting Results 9 lectures • 1hr 11min Section 5 Introduction 02:05 A Quick Note... 01:37 What If We Ask What If 11:19 The Four Whys 07:23 Left Side / Right Side 07:25 Marathon Not Sprint 01:53 Manage Your Physiology 10:59 Marketing Your Product 08:51 When To Stop 19:57 Continuous Improvement 5 lectures • 14min Section 6 Introduction 04:00 Using Your Workbook 02:57 More To Come! 00:18 Being Driven 04:17 State Of Work 01:58 Continuing Your GameDev Journey 1 lecture • 1min BONUS LECTURE: Our Other Courses Preview 00:32 Instructors Rick Davidson Career Coach with 14+ years in the Video Game Industry 4.6 Instructor Rating 182,888 Reviews 813,158 Students 16 Courses Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category). As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees. Show more Show less GameDev.tv Team Learn to Make and Sell Games 4.6 Instructor Rating 246,203 Reviews 825,055 Students 24 Courses GameDev tv was created to help anyone learn how to develop, design and sell indie games . We have some of the best-selling and highest rating game development courses on Udemy. We have more than 600,000 students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them. GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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