Get an introduction to the technology behind physical computing
The latest tech, code and innovations no longer exclusively reside inside computers and laptops. They are now inside microcontrollers, and your phone, watch, and kettle can all be examples of physical computing.
On this course, you’ll explore what physical computing is, how it’s changed over the years and what it’s growing into.
You’ll explore the anatomy of physical computing and debate the ethical considerations of physical computing applications.
You’ll also explore the creative uses of this technology and follow the careers of people working in the physical computing industry.
Featured in the UK government’s The Skills Toolkit collection.
What topics will you cover?
The architecture of a physical computing system
The ethics surrounding physical computing
Careers/pathways in physical computing
What the Internet of Things (IoT) is
When would you like to start?
Start straight away and learn at your own pace. If the course hasn’t started yet you’ll see the future date listed below.
Who is the course for?
This course is designed for anyone who’s interested in what physical computing is, where it exists, and what it’s used for.
You might also be interested in the other courses in the Essential Creative Technologies collection from UAL Creative Computing Institute, Lancaster University and the Institute of Coding.
Who developed the course?
Lancaster University is a collegiate university, with a global reputation as a centre for research, scholarship and teaching with an emphasis on employability.
Institute of Coding
The Institute of Coding is a family of learners, businesses and educators creating a new way to develop the digital skills needed at work and beyond.