Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine

  • Course provided by Udemy
  • Study type: Online
  • Starts: Anytime
  • Price: See latest price on Udemy
Udemy

Course Description

Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you!

Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.

With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions.

With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal.

Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.

To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators.

This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!

If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!


Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

Who this course is for:

  • Beginning Level Designers
  • Unity 3D users wanting to automate their Level Creation processes
  • Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine
  • Individuals wanting to learn everything about how to use the Houdini Engine
  • Individuals wanting to boost their Houdini skill sets

Instructor

Technical Artist / Programmer / 3D Artist
  • 4.5 Instructor Rating
  • 3,384 Reviews
  • 53,428 Students
  • 9 Courses

I began this whole journey through art. When in high school I developed a

very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.

Expected Outcomes

  1. Procedural Modeling in Houdini 17.5 Houdini Engine for Unity 3D and Unreal Engine 4 Create Houdini Digital Assets in a Production proven way for Games How to use Houdini to create Procedural models to save you time during you game productions How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more! How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Curated for the Udemy Business collection Course content 29 sections • 249 lectures • 23h 57m total length Expand all sections Introduction 3 lectures • 8min Project Overview Preview 01:19 Introduction Preview 02:21 Pre-Requisites for this Course Preview 04:05 Installing Houdini and the Houdini Engine 9 lectures • 25min Introduction 01:38 Where to get the Houdini Application 01:42 Installing Houdini 03:13 Creating a Houdini Project 03:36 Using Houdini Projects 02:13 Installing the Houdini Engine in Unity 3D 05:13 Installing the Houdini Engine in Unreal Engine 02:38 Where to find the Houdini Engine Documentation 03:12 Conclusion 01:27 Houdini Basics 6 lectures • 24min Introduction 01:47 Navigation in Houdini 04:32 Overview of the Houdini User Interface 04:42 Customizing the User Interface 03:41 Creating and Working with Nodes 04:58 Component Display 04:24 The Basics of Houdini Engine and Houdini Digital Assets 14 lectures • 1hr 5min Introduction 01:50 Installing the Indie-Pixel Framework 03:17 Creating a Basic HDA 06:10 Adding Parameters to our HDA 07:43 Import into Unity 03:47 Import into Unreal 02:25 Creating the Road Cone - Part 1 05:09 Creating the Road Cone - Part 2 07:17 Creating the Road Cone - Part 3 09:19 Creating the Road Cone - Part 4 07:31 Creating the Road Cone - Part 5 05:59 Test in Unity 01:39 Test in Unreal 01:34 Conclusion 01:39 Tool Kit Planning 5 lectures • 17min Introduction 02:23 Gathering Reference 02:51 Defining our Tool Set 06:09 Installing the Game Dev Tools into Houdini 03:53 Conclusion 01:25 Building the Track Tool 15 lectures • 1hr 18min Introduction 01:16 Creating the Track HDA and User Curve 09:53 Generating the Track Geometry 07:40 Generating the Track Geometry - Houdini 18 05:09 Adding Parameters to our Track Geometry 05:19 Test in Unity 05:13 Test in Unreal 02:23 Generating the Side Lines 12:18 Generating the Side LInes - Houdini 18 03:45 Creating Clean UV's for the Track Geometry 07:05 Creating a Helper Utility 05:43 Adding Vertex Colors 07:13 Test in Unity 01:55 Test in Unreal 01:52 Conclusion 01:11 Fixing the Track Tool 5 lectures • 27min Introduction 00:58 Fixing the Open Curve Issue 12:00 Surprise Bonus Lecture!! 09:39 Surprise Bonus Lecture!! - Houdini 18 03:40 Conclusion 01:06 Utilizing HDA Inputs & Debugging 7 lectures • 30min Introduction 02:18 Setting up the HDA 07:37 Updating the Track Tool 04:52 Unity Test 04:51 Unreal Test 03:17 Debugging with the Houdini Engine 05:56 Conclusion 01:30 Creating the Track Bumpers 14 lectures • 1hr 21min Introduction 01:49 Setting up the HDA 06:37 Measuring Curve Length 05:04 Detecting Turn Direction 10:11 Joining the Curves 07:51 Creating the Bumper Geo - Part 1 05:19 Creating the Bumper Geo - Part 2 07:13 Creating the Bumper Geo - Part 3 09:59 Creating the Bumper Geo - Part 4 05:52 Section Errata - @Outside Attribute Fix and Explanation 05:15 Creating the Bumper Geo - Part 5 07:25 Unity Test 03:27 Unreal Test 03:41 Generate the UV's for the Track Bumpers 1 question Conclusion 01:27 Houdini Core Concepts - Curve Directions and Vectors 4 lectures • 14min Introduction 00:56 Creating Flow Normals 06:27 Creating Curve Directions 06:22 Conclusion 00:42 19 more sections Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you! Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4. The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools. With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system. To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice! If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you! Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Who this course is for: Beginning Level Designers Unity 3D users wanting to automate their Level Creation processes Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine Individuals wanting to learn everything about how to use the Houdini Engine Individuals wanting to boost their Houdini skill sets Show more Show less Featured review Alexander ‏‏‎ ‎ 64 courses 18 reviews Rating: 5.0 out of 5 9 months ago Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve! Show more Show less Instructor Indie - Pixel Technical Artist / Programmer / 3D Artist 4.5 Instructor Rating 3,384 Reviews 53,428 Students 9 Courses I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  2. Houdini Engine for Unity 3D and Unreal Engine 4 Create Houdini Digital Assets in a Production proven way for Games How to use Houdini to create Procedural models to save you time during you game productions How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more! How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Curated for the Udemy Business collection Course content 29 sections • 249 lectures • 23h 57m total length Expand all sections Introduction 3 lectures • 8min Project Overview Preview 01:19 Introduction Preview 02:21 Pre-Requisites for this Course Preview 04:05 Installing Houdini and the Houdini Engine 9 lectures • 25min Introduction 01:38 Where to get the Houdini Application 01:42 Installing Houdini 03:13 Creating a Houdini Project 03:36 Using Houdini Projects 02:13 Installing the Houdini Engine in Unity 3D 05:13 Installing the Houdini Engine in Unreal Engine 02:38 Where to find the Houdini Engine Documentation 03:12 Conclusion 01:27 Houdini Basics 6 lectures • 24min Introduction 01:47 Navigation in Houdini 04:32 Overview of the Houdini User Interface 04:42 Customizing the User Interface 03:41 Creating and Working with Nodes 04:58 Component Display 04:24 The Basics of Houdini Engine and Houdini Digital Assets 14 lectures • 1hr 5min Introduction 01:50 Installing the Indie-Pixel Framework 03:17 Creating a Basic HDA 06:10 Adding Parameters to our HDA 07:43 Import into Unity 03:47 Import into Unreal 02:25 Creating the Road Cone - Part 1 05:09 Creating the Road Cone - Part 2 07:17 Creating the Road Cone - Part 3 09:19 Creating the Road Cone - Part 4 07:31 Creating the Road Cone - Part 5 05:59 Test in Unity 01:39 Test in Unreal 01:34 Conclusion 01:39 Tool Kit Planning 5 lectures • 17min Introduction 02:23 Gathering Reference 02:51 Defining our Tool Set 06:09 Installing the Game Dev Tools into Houdini 03:53 Conclusion 01:25 Building the Track Tool 15 lectures • 1hr 18min Introduction 01:16 Creating the Track HDA and User Curve 09:53 Generating the Track Geometry 07:40 Generating the Track Geometry - Houdini 18 05:09 Adding Parameters to our Track Geometry 05:19 Test in Unity 05:13 Test in Unreal 02:23 Generating the Side Lines 12:18 Generating the Side LInes - Houdini 18 03:45 Creating Clean UV's for the Track Geometry 07:05 Creating a Helper Utility 05:43 Adding Vertex Colors 07:13 Test in Unity 01:55 Test in Unreal 01:52 Conclusion 01:11 Fixing the Track Tool 5 lectures • 27min Introduction 00:58 Fixing the Open Curve Issue 12:00 Surprise Bonus Lecture!! 09:39 Surprise Bonus Lecture!! - Houdini 18 03:40 Conclusion 01:06 Utilizing HDA Inputs & Debugging 7 lectures • 30min Introduction 02:18 Setting up the HDA 07:37 Updating the Track Tool 04:52 Unity Test 04:51 Unreal Test 03:17 Debugging with the Houdini Engine 05:56 Conclusion 01:30 Creating the Track Bumpers 14 lectures • 1hr 21min Introduction 01:49 Setting up the HDA 06:37 Measuring Curve Length 05:04 Detecting Turn Direction 10:11 Joining the Curves 07:51 Creating the Bumper Geo - Part 1 05:19 Creating the Bumper Geo - Part 2 07:13 Creating the Bumper Geo - Part 3 09:59 Creating the Bumper Geo - Part 4 05:52 Section Errata - @Outside Attribute Fix and Explanation 05:15 Creating the Bumper Geo - Part 5 07:25 Unity Test 03:27 Unreal Test 03:41 Generate the UV's for the Track Bumpers 1 question Conclusion 01:27 Houdini Core Concepts - Curve Directions and Vectors 4 lectures • 14min Introduction 00:56 Creating Flow Normals 06:27 Creating Curve Directions 06:22 Conclusion 00:42 19 more sections Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you! Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4. The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools. With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system. To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice! If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you! Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Who this course is for: Beginning Level Designers Unity 3D users wanting to automate their Level Creation processes Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine Individuals wanting to learn everything about how to use the Houdini Engine Individuals wanting to boost their Houdini skill sets Show more Show less Featured review Alexander ‏‏‎ ‎ 64 courses 18 reviews Rating: 5.0 out of 5 9 months ago Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve! Show more Show less Instructor Indie - Pixel Technical Artist / Programmer / 3D Artist 4.5 Instructor Rating 3,384 Reviews 53,428 Students 9 Courses I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  3. Create Houdini Digital Assets in a Production proven way for Games How to use Houdini to create Procedural models to save you time during you game productions How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more! How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Curated for the Udemy Business collection Course content 29 sections • 249 lectures • 23h 57m total length Expand all sections Introduction 3 lectures • 8min Project Overview Preview 01:19 Introduction Preview 02:21 Pre-Requisites for this Course Preview 04:05 Installing Houdini and the Houdini Engine 9 lectures • 25min Introduction 01:38 Where to get the Houdini Application 01:42 Installing Houdini 03:13 Creating a Houdini Project 03:36 Using Houdini Projects 02:13 Installing the Houdini Engine in Unity 3D 05:13 Installing the Houdini Engine in Unreal Engine 02:38 Where to find the Houdini Engine Documentation 03:12 Conclusion 01:27 Houdini Basics 6 lectures • 24min Introduction 01:47 Navigation in Houdini 04:32 Overview of the Houdini User Interface 04:42 Customizing the User Interface 03:41 Creating and Working with Nodes 04:58 Component Display 04:24 The Basics of Houdini Engine and Houdini Digital Assets 14 lectures • 1hr 5min Introduction 01:50 Installing the Indie-Pixel Framework 03:17 Creating a Basic HDA 06:10 Adding Parameters to our HDA 07:43 Import into Unity 03:47 Import into Unreal 02:25 Creating the Road Cone - Part 1 05:09 Creating the Road Cone - Part 2 07:17 Creating the Road Cone - Part 3 09:19 Creating the Road Cone - Part 4 07:31 Creating the Road Cone - Part 5 05:59 Test in Unity 01:39 Test in Unreal 01:34 Conclusion 01:39 Tool Kit Planning 5 lectures • 17min Introduction 02:23 Gathering Reference 02:51 Defining our Tool Set 06:09 Installing the Game Dev Tools into Houdini 03:53 Conclusion 01:25 Building the Track Tool 15 lectures • 1hr 18min Introduction 01:16 Creating the Track HDA and User Curve 09:53 Generating the Track Geometry 07:40 Generating the Track Geometry - Houdini 18 05:09 Adding Parameters to our Track Geometry 05:19 Test in Unity 05:13 Test in Unreal 02:23 Generating the Side Lines 12:18 Generating the Side LInes - Houdini 18 03:45 Creating Clean UV's for the Track Geometry 07:05 Creating a Helper Utility 05:43 Adding Vertex Colors 07:13 Test in Unity 01:55 Test in Unreal 01:52 Conclusion 01:11 Fixing the Track Tool 5 lectures • 27min Introduction 00:58 Fixing the Open Curve Issue 12:00 Surprise Bonus Lecture!! 09:39 Surprise Bonus Lecture!! - Houdini 18 03:40 Conclusion 01:06 Utilizing HDA Inputs & Debugging 7 lectures • 30min Introduction 02:18 Setting up the HDA 07:37 Updating the Track Tool 04:52 Unity Test 04:51 Unreal Test 03:17 Debugging with the Houdini Engine 05:56 Conclusion 01:30 Creating the Track Bumpers 14 lectures • 1hr 21min Introduction 01:49 Setting up the HDA 06:37 Measuring Curve Length 05:04 Detecting Turn Direction 10:11 Joining the Curves 07:51 Creating the Bumper Geo - Part 1 05:19 Creating the Bumper Geo - Part 2 07:13 Creating the Bumper Geo - Part 3 09:59 Creating the Bumper Geo - Part 4 05:52 Section Errata - @Outside Attribute Fix and Explanation 05:15 Creating the Bumper Geo - Part 5 07:25 Unity Test 03:27 Unreal Test 03:41 Generate the UV's for the Track Bumpers 1 question Conclusion 01:27 Houdini Core Concepts - Curve Directions and Vectors 4 lectures • 14min Introduction 00:56 Creating Flow Normals 06:27 Creating Curve Directions 06:22 Conclusion 00:42 19 more sections Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you! Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4. The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools. With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system. To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice! If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you! Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Who this course is for: Beginning Level Designers Unity 3D users wanting to automate their Level Creation processes Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine Individuals wanting to learn everything about how to use the Houdini Engine Individuals wanting to boost their Houdini skill sets Show more Show less Featured review Alexander ‏‏‎ ‎ 64 courses 18 reviews Rating: 5.0 out of 5 9 months ago Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve! Show more Show less Instructor Indie - Pixel Technical Artist / Programmer / 3D Artist 4.5 Instructor Rating 3,384 Reviews 53,428 Students 9 Courses I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  4. How to use Houdini to create Procedural models to save you time during you game productions How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more! How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Curated for the Udemy Business collection Course content 29 sections • 249 lectures • 23h 57m total length Expand all sections Introduction 3 lectures • 8min Project Overview Preview 01:19 Introduction Preview 02:21 Pre-Requisites for this Course Preview 04:05 Installing Houdini and the Houdini Engine 9 lectures • 25min Introduction 01:38 Where to get the Houdini Application 01:42 Installing Houdini 03:13 Creating a Houdini Project 03:36 Using Houdini Projects 02:13 Installing the Houdini Engine in Unity 3D 05:13 Installing the Houdini Engine in Unreal Engine 02:38 Where to find the Houdini Engine Documentation 03:12 Conclusion 01:27 Houdini Basics 6 lectures • 24min Introduction 01:47 Navigation in Houdini 04:32 Overview of the Houdini User Interface 04:42 Customizing the User Interface 03:41 Creating and Working with Nodes 04:58 Component Display 04:24 The Basics of Houdini Engine and Houdini Digital Assets 14 lectures • 1hr 5min Introduction 01:50 Installing the Indie-Pixel Framework 03:17 Creating a Basic HDA 06:10 Adding Parameters to our HDA 07:43 Import into Unity 03:47 Import into Unreal 02:25 Creating the Road Cone - Part 1 05:09 Creating the Road Cone - Part 2 07:17 Creating the Road Cone - Part 3 09:19 Creating the Road Cone - Part 4 07:31 Creating the Road Cone - Part 5 05:59 Test in Unity 01:39 Test in Unreal 01:34 Conclusion 01:39 Tool Kit Planning 5 lectures • 17min Introduction 02:23 Gathering Reference 02:51 Defining our Tool Set 06:09 Installing the Game Dev Tools into Houdini 03:53 Conclusion 01:25 Building the Track Tool 15 lectures • 1hr 18min Introduction 01:16 Creating the Track HDA and User Curve 09:53 Generating the Track Geometry 07:40 Generating the Track Geometry - Houdini 18 05:09 Adding Parameters to our Track Geometry 05:19 Test in Unity 05:13 Test in Unreal 02:23 Generating the Side Lines 12:18 Generating the Side LInes - Houdini 18 03:45 Creating Clean UV's for the Track Geometry 07:05 Creating a Helper Utility 05:43 Adding Vertex Colors 07:13 Test in Unity 01:55 Test in Unreal 01:52 Conclusion 01:11 Fixing the Track Tool 5 lectures • 27min Introduction 00:58 Fixing the Open Curve Issue 12:00 Surprise Bonus Lecture!! 09:39 Surprise Bonus Lecture!! - Houdini 18 03:40 Conclusion 01:06 Utilizing HDA Inputs & Debugging 7 lectures • 30min Introduction 02:18 Setting up the HDA 07:37 Updating the Track Tool 04:52 Unity Test 04:51 Unreal Test 03:17 Debugging with the Houdini Engine 05:56 Conclusion 01:30 Creating the Track Bumpers 14 lectures • 1hr 21min Introduction 01:49 Setting up the HDA 06:37 Measuring Curve Length 05:04 Detecting Turn Direction 10:11 Joining the Curves 07:51 Creating the Bumper Geo - Part 1 05:19 Creating the Bumper Geo - Part 2 07:13 Creating the Bumper Geo - Part 3 09:59 Creating the Bumper Geo - Part 4 05:52 Section Errata - @Outside Attribute Fix and Explanation 05:15 Creating the Bumper Geo - Part 5 07:25 Unity Test 03:27 Unreal Test 03:41 Generate the UV's for the Track Bumpers 1 question Conclusion 01:27 Houdini Core Concepts - Curve Directions and Vectors 4 lectures • 14min Introduction 00:56 Creating Flow Normals 06:27 Creating Curve Directions 06:22 Conclusion 00:42 19 more sections Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you! Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4. The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools. With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system. To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice! If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you! Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Who this course is for: Beginning Level Designers Unity 3D users wanting to automate their Level Creation processes Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine Individuals wanting to learn everything about how to use the Houdini Engine Individuals wanting to boost their Houdini skill sets Show more Show less Featured review Alexander ‏‏‎ ‎ 64 courses 18 reviews Rating: 5.0 out of 5 9 months ago Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve! Show more Show less Instructor Indie - Pixel Technical Artist / Programmer / 3D Artist 4.5 Instructor Rating 3,384 Reviews 53,428 Students 9 Courses I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  5. How to Set up HDA's in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more! How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Curated for the Udemy Business collection Course content 29 sections • 249 lectures • 23h 57m total length Expand all sections Introduction 3 lectures • 8min Project Overview Preview 01:19 Introduction Preview 02:21 Pre-Requisites for this Course Preview 04:05 Installing Houdini and the Houdini Engine 9 lectures • 25min Introduction 01:38 Where to get the Houdini Application 01:42 Installing Houdini 03:13 Creating a Houdini Project 03:36 Using Houdini Projects 02:13 Installing the Houdini Engine in Unity 3D 05:13 Installing the Houdini Engine in Unreal Engine 02:38 Where to find the Houdini Engine Documentation 03:12 Conclusion 01:27 Houdini Basics 6 lectures • 24min Introduction 01:47 Navigation in Houdini 04:32 Overview of the Houdini User Interface 04:42 Customizing the User Interface 03:41 Creating and Working with Nodes 04:58 Component Display 04:24 The Basics of Houdini Engine and Houdini Digital Assets 14 lectures • 1hr 5min Introduction 01:50 Installing the Indie-Pixel Framework 03:17 Creating a Basic HDA 06:10 Adding Parameters to our HDA 07:43 Import into Unity 03:47 Import into Unreal 02:25 Creating the Road Cone - Part 1 05:09 Creating the Road Cone - Part 2 07:17 Creating the Road Cone - Part 3 09:19 Creating the Road Cone - Part 4 07:31 Creating the Road Cone - Part 5 05:59 Test in Unity 01:39 Test in Unreal 01:34 Conclusion 01:39 Tool Kit Planning 5 lectures • 17min Introduction 02:23 Gathering Reference 02:51 Defining our Tool Set 06:09 Installing the Game Dev Tools into Houdini 03:53 Conclusion 01:25 Building the Track Tool 15 lectures • 1hr 18min Introduction 01:16 Creating the Track HDA and User Curve 09:53 Generating the Track Geometry 07:40 Generating the Track Geometry - Houdini 18 05:09 Adding Parameters to our Track Geometry 05:19 Test in Unity 05:13 Test in Unreal 02:23 Generating the Side Lines 12:18 Generating the Side LInes - Houdini 18 03:45 Creating Clean UV's for the Track Geometry 07:05 Creating a Helper Utility 05:43 Adding Vertex Colors 07:13 Test in Unity 01:55 Test in Unreal 01:52 Conclusion 01:11 Fixing the Track Tool 5 lectures • 27min Introduction 00:58 Fixing the Open Curve Issue 12:00 Surprise Bonus Lecture!! 09:39 Surprise Bonus Lecture!! - Houdini 18 03:40 Conclusion 01:06 Utilizing HDA Inputs & Debugging 7 lectures • 30min Introduction 02:18 Setting up the HDA 07:37 Updating the Track Tool 04:52 Unity Test 04:51 Unreal Test 03:17 Debugging with the Houdini Engine 05:56 Conclusion 01:30 Creating the Track Bumpers 14 lectures • 1hr 21min Introduction 01:49 Setting up the HDA 06:37 Measuring Curve Length 05:04 Detecting Turn Direction 10:11 Joining the Curves 07:51 Creating the Bumper Geo - Part 1 05:19 Creating the Bumper Geo - Part 2 07:13 Creating the Bumper Geo - Part 3 09:59 Creating the Bumper Geo - Part 4 05:52 Section Errata - @Outside Attribute Fix and Explanation 05:15 Creating the Bumper Geo - Part 5 07:25 Unity Test 03:27 Unreal Test 03:41 Generate the UV's for the Track Bumpers 1 question Conclusion 01:27 Houdini Core Concepts - Curve Directions and Vectors 4 lectures • 14min Introduction 00:56 Creating Flow Normals 06:27 Creating Curve Directions 06:22 Conclusion 00:42 19 more sections Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you! Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4. The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools. With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system. To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice! If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you! Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Who this course is for: Beginning Level Designers Unity 3D users wanting to automate their Level Creation processes Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine Individuals wanting to learn everything about how to use the Houdini Engine Individuals wanting to boost their Houdini skill sets Show more Show less Featured review Alexander ‏‏‎ ‎ 64 courses 18 reviews Rating: 5.0 out of 5 9 months ago Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve! Show more Show less Instructor Indie - Pixel Technical Artist / Programmer / 3D Artist 4.5 Instructor Rating 3,384 Reviews 53,428 Students 9 Courses I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  6. How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Curated for the Udemy Business collection Course content 29 sections • 249 lectures • 23h 57m total length Expand all sections Introduction 3 lectures • 8min Project Overview Preview 01:19 Introduction Preview 02:21 Pre-Requisites for this Course Preview 04:05 Installing Houdini and the Houdini Engine 9 lectures • 25min Introduction 01:38 Where to get the Houdini Application 01:42 Installing Houdini 03:13 Creating a Houdini Project 03:36 Using Houdini Projects 02:13 Installing the Houdini Engine in Unity 3D 05:13 Installing the Houdini Engine in Unreal Engine 02:38 Where to find the Houdini Engine Documentation 03:12 Conclusion 01:27 Houdini Basics 6 lectures • 24min Introduction 01:47 Navigation in Houdini 04:32 Overview of the Houdini User Interface 04:42 Customizing the User Interface 03:41 Creating and Working with Nodes 04:58 Component Display 04:24 The Basics of Houdini Engine and Houdini Digital Assets 14 lectures • 1hr 5min Introduction 01:50 Installing the Indie-Pixel Framework 03:17 Creating a Basic HDA 06:10 Adding Parameters to our HDA 07:43 Import into Unity 03:47 Import into Unreal 02:25 Creating the Road Cone - Part 1 05:09 Creating the Road Cone - Part 2 07:17 Creating the Road Cone - Part 3 09:19 Creating the Road Cone - Part 4 07:31 Creating the Road Cone - Part 5 05:59 Test in Unity 01:39 Test in Unreal 01:34 Conclusion 01:39 Tool Kit Planning 5 lectures • 17min Introduction 02:23 Gathering Reference 02:51 Defining our Tool Set 06:09 Installing the Game Dev Tools into Houdini 03:53 Conclusion 01:25 Building the Track Tool 15 lectures • 1hr 18min Introduction 01:16 Creating the Track HDA and User Curve 09:53 Generating the Track Geometry 07:40 Generating the Track Geometry - Houdini 18 05:09 Adding Parameters to our Track Geometry 05:19 Test in Unity 05:13 Test in Unreal 02:23 Generating the Side Lines 12:18 Generating the Side LInes - Houdini 18 03:45 Creating Clean UV's for the Track Geometry 07:05 Creating a Helper Utility 05:43 Adding Vertex Colors 07:13 Test in Unity 01:55 Test in Unreal 01:52 Conclusion 01:11 Fixing the Track Tool 5 lectures • 27min Introduction 00:58 Fixing the Open Curve Issue 12:00 Surprise Bonus Lecture!! 09:39 Surprise Bonus Lecture!! - Houdini 18 03:40 Conclusion 01:06 Utilizing HDA Inputs & Debugging 7 lectures • 30min Introduction 02:18 Setting up the HDA 07:37 Updating the Track Tool 04:52 Unity Test 04:51 Unreal Test 03:17 Debugging with the Houdini Engine 05:56 Conclusion 01:30 Creating the Track Bumpers 14 lectures • 1hr 21min Introduction 01:49 Setting up the HDA 06:37 Measuring Curve Length 05:04 Detecting Turn Direction 10:11 Joining the Curves 07:51 Creating the Bumper Geo - Part 1 05:19 Creating the Bumper Geo - Part 2 07:13 Creating the Bumper Geo - Part 3 09:59 Creating the Bumper Geo - Part 4 05:52 Section Errata - @Outside Attribute Fix and Explanation 05:15 Creating the Bumper Geo - Part 5 07:25 Unity Test 03:27 Unreal Test 03:41 Generate the UV's for the Track Bumpers 1 question Conclusion 01:27 Houdini Core Concepts - Curve Directions and Vectors 4 lectures • 14min Introduction 00:56 Creating Flow Normals 06:27 Creating Curve Directions 06:22 Conclusion 00:42 19 more sections Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you! Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4. The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools. With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system. To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice! If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you! Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Who this course is for: Beginning Level Designers Unity 3D users wanting to automate their Level Creation processes Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine Individuals wanting to learn everything about how to use the Houdini Engine Individuals wanting to boost their Houdini skill sets Show more Show less Featured review Alexander ‏‏‎ ‎ 64 courses 18 reviews Rating: 5.0 out of 5 9 months ago Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve! Show more Show less Instructor Indie - Pixel Technical Artist / Programmer / 3D Artist 4.5 Instructor Rating 3,384 Reviews 53,428 Students 9 Courses I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching. Show more Show less Udemy Business Teach on Udemy Get the app About us Contact us Careers Blog Help and Support Affiliate Impressum Kontakt Terms Privacy policy Cookie settings Sitemap © 2021 Udemy, Inc. window.handleCSSToggleButtonClick = function (event) { var target = event.currentTarget; var cssToggleId = target && target.dataset && target.dataset.cssToggleId; var input = cssToggleId && document.getElementById(cssToggleId); if (input) { if (input.dataset.type === 'checkbox') { input.dataset.checked = input.dataset.checked ? '' : 'checked'; } else { input.dataset.checked = input.dataset.allowToggle && input.dataset.checked ? 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  7. How to use Houdini Engine and Unity's Tree Prototypes How to create Textures with Houdini Curated for the Udemy Business collection Course content 29 sections • 249 lectures • 23h 57m total length Expand all sections Introduction 3 lectures • 8min Project Overview Preview 01:19 Introduction Preview 02:21 Pre-Requisites for this Course Preview 04:05 Installing Houdini and the Houdini Engine 9 lectures • 25min Introduction 01:38 Where to get the Houdini Application 01:42 Installing Houdini 03:13 Creating a Houdini Project 03:36 Using Houdini Projects 02:13 Installing the Houdini Engine in Unity 3D 05:13 Installing the Houdini Engine in Unreal Engine 02:38 Where to find the Houdini Engine Documentation 03:12 Conclusion 01:27 Houdini Basics 6 lectures • 24min Introduction 01:47 Navigation in Houdini 04:32 Overview of the Houdini User Interface 04:42 Customizing the User Interface 03:41 Creating and Working with Nodes 04:58 Component Display 04:24 The Basics of Houdini Engine and Houdini Digital Assets 14 lectures • 1hr 5min Introduction 01:50 Installing the Indie-Pixel Framework 03:17 Creating a Basic HDA 06:10 Adding Parameters to our HDA 07:43 Import into Unity 03:47 Import into Unreal 02:25 Creating the Road Cone - Part 1 05:09 Creating the Road Cone - Part 2 07:17 Creating the Road Cone - Part 3 09:19 Creating the Road Cone - Part 4 07:31 Creating the Road Cone - Part 5 05:59 Test in Unity 01:39 Test in Unreal 01:34 Conclusion 01:39 Tool Kit Planning 5 lectures • 17min Introduction 02:23 Gathering Reference 02:51 Defining our Tool Set 06:09 Installing the Game Dev Tools into Houdini 03:53 Conclusion 01:25 Building the Track Tool 15 lectures • 1hr 18min Introduction 01:16 Creating the Track HDA and User Curve 09:53 Generating the Track Geometry 07:40 Generating the Track Geometry - Houdini 18 05:09 Adding Parameters to our Track Geometry 05:19 Test in Unity 05:13 Test in Unreal 02:23 Generating the Side Lines 12:18 Generating the Side LInes - Houdini 18 03:45 Creating Clean UV's for the Track Geometry 07:05 Creating a Helper Utility 05:43 Adding Vertex Colors 07:13 Test in Unity 01:55 Test in Unreal 01:52 Conclusion 01:11 Fixing the Track Tool 5 lectures • 27min Introduction 00:58 Fixing the Open Curve Issue 12:00 Surprise Bonus Lecture!! 09:39 Surprise Bonus Lecture!! - Houdini 18 03:40 Conclusion 01:06 Utilizing HDA Inputs & Debugging 7 lectures • 30min Introduction 02:18 Setting up the HDA 07:37 Updating the Track Tool 04:52 Unity Test 04:51 Unreal Test 03:17 Debugging with the Houdini Engine 05:56 Conclusion 01:30 Creating the Track Bumpers 14 lectures • 1hr 21min Introduction 01:49 Setting up the HDA 06:37 Measuring Curve Length 05:04 Detecting Turn Direction 10:11 Joining the Curves 07:51 Creating the Bumper Geo - Part 1 05:19 Creating the Bumper Geo - Part 2 07:13 Creating the Bumper Geo - Part 3 09:59 Creating the Bumper Geo - Part 4 05:52 Section Errata - @Outside Attribute Fix and Explanation 05:15 Creating the Bumper Geo - Part 5 07:25 Unity Test 03:27 Unreal Test 03:41 Generate the UV's for the Track Bumpers 1 question Conclusion 01:27 Houdini Core Concepts - Curve Directions and Vectors 4 lectures • 14min Introduction 00:56 Creating Flow Normals 06:27 Creating Curve Directions 06:22 Conclusion 00:42 19 more sections Requirements A Basic Knowledge of Unity or Unreal A basic Understanding of the Houdini User Interface A familiarity of creating models and textures for Game Development A desire to start using Houdini Engine to create Procedural Models A desire to create Procedural Levels for Games Description Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you! Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4. The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools. With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system. To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice! If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you! Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ. Who this course is for: Beginning Level Designers Unity 3D users wanting to automate their Level Creation processes Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine Individuals wanting to learn everything about how to use the Houdini Engine Individuals wanting to boost their Houdini skill sets Show more Show less Featured review Alexander ‏‏‎ ‎ 64 courses 18 reviews Rating: 5.0 out of 5 9 months ago Kenny is the best. Never thought I'd ever touch Houdini. I still got a lot to learn but thanks to this excellent course I got a nice foundation, Kenny is a great teacher that never lets a topic get boring. He's got expert knowledge and more importantly is great at teaching so he can share his knowledge understandably. Feels amazing seeing your procedural setups change so much by just shifting a slider or pulling a curve! Show more Show less Instructor Indie - Pixel Technical Artist / Programmer / 3D Artist 4.5 Instructor Rating 3,384 Reviews 53,428 Students 9 Courses I began this whole journey through art. When in high school I developed a very strong interest in drawing and 2D animation. From there I began to get enveloped into the work of 3D. After Graduating High school I attended the Art Institute of Seattle. There I gained my AA degree in Computer animation. I interned at Surreal Software, then moved onto working on the very first version of Xbox at Microsoft. I worked on NFL fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked at Activision, again at Microsoft, my own companies Creative TD and Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things along the way but my love is in 3D, real-time arts, shaders, procedural content creation, math, modeling, texturing, and helping others through teaching. 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